Moonlander.ai

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Tired of manual world-building in Unity? Moonlander.ai uses AI to generate terrains & place assets fast. Reclaim your time & focus on gameplay!0
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What is Moonlander.ai?

Spending countless hours manually placing assets and sculpting terrains for your 3D games? Moonlander.ai introduces an AI copilot specifically designed for game developers like you, integrating directly into your Unity workflow. We help you reclaim your time by automating the most tedious aspects of virtual world creation, allowing you to build immersive environments significantly faster and focus your energy on crafting unforgettable gameplay experiences.

Imagine generating entire worlds from simple text descriptions or automatically populating vast landscapes with your own assets in minutes, not days. That's the efficiency Moonlander.ai brings to your development process.

Key Features

  • 💬 Generate Worlds with Text Prompts: Describe the environment you envision using our intuitive chat interface. Want a dense, misty forest or a sprawling desert canyon? Simply type your request, and watch the initial world take shape in seconds. Iterate easily by refining your prompts.

  • 🏷️ Automate Asset Tagging: Upload your existing 3D asset library (or use ours to start). Our AI automatically analyzes and tags your assets with relevant metadata, including footprints and characteristics, making them ready for intelligent placement.

  • 🌳 Place Assets Intelligently: Populate your terrains automatically. Based on asset tags, terrain type, and steepness, Moonlander.ai intelligently places objects like trees, rocks, and structures, respecting their natural distribution and orientation rules you can customize.

  • 🔧 Refine with an Easy UI: Use our user-friendly interface within Unity to adjust and customize the AI-generated worlds. Tweak object density, refine terrain features, and stylize environments to perfectly match your creative vision without needing to write code.

How Moonlander.ai Accelerates Your Development

Let's look at how you can integrate Moonlander.ai into your projects:

  1. Rapid Environment Prototyping: Need to test different settings for your game? Use text prompts to quickly generate variations – try a tropical island, then a snowy mountain range, then a desolate wasteland – all within minutes. This allows for faster iteration on your game's look and feel early in development.

  2. Populating Large Open Worlds: Building an expansive map? Instead of manually placing thousands of trees, rocks, and bushes, define placement rules or use prompts, and let Moonlander.ai handle the large-scale population based on your tagged assets and terrain data. This frees you up to focus on unique points of interest and gameplay areas.

  3. Quick Level Design Iteration: Get feedback that a certain area feels too sparse or needs a different mood? Simply adjust parameters in the UI or refine your text prompts to regenerate sections of your world quickly, incorporating feedback without derailing your production schedule.

Focus on Your Craft, Not the Tedium

Moonlander.ai acts as your dedicated world-building assistant. By handling the heavy lifting of terrain generation and asset placement through a blend of AI and procedural technology via our Unity SDK, it dramatically reduces manual effort. Early users report building terrains in minutes that previously took days – achieving up to a 99% increase in speed. This efficiency means you spend less time on repetitive tasks and more time designing unique mechanics, compelling narratives, and the core gameplay that makes your project stand out.


More information on Moonlander.ai

Launched
2022-11
Pricing Model
Contact for Pricing
Starting Price
Global Rank
6719887
Follow
Month Visit
<5k
Tech used
Google Analytics,Google Tag Manager,Framer,Google Fonts,Gzip,HTTP/3,OpenGraph,HSTS,YouTube

Top 5 Countries

100%
United States

Traffic Sources

75.02%
10.55%
8.84%
4.88%
0.64%
0.04%
Direct Search Social Referrals Paid Referrals Mail
Moonlander.ai was manually vetted by our editorial team and was first featured on 2025-05-01.
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